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Dice

Rolling

  • Press R for the dice palette.
  • Click a rollable value on a character sheet or a token action.
  • Type a roll in chat, e.g. 2d6+3.

Results appear in chat for everyone in the campaign.

Notation

Standard dice notation: ‹count›d‹sides›‹modifier›.

Example Meaning
d20 One twenty-sided die
2d6+3 Two six-sided dice, plus three
4d6 Four six-sided dice
2d20+4d6+10 Two d20s and four d6s, plus ten — several die types in one roll

Systems may add their own notation and their own interpretation of results — successes, degrees of success, exploding dice. Check your system's reference for what it supports.

How a roll looks in chat

One icon per die type, not per die. 12d6 is one stacked d6 showing the group's total and a ×12 badge; 2d20+4d6+10 is a stacked d20, a stacked d6, +10 and the total. A single die is drawn as itself. Click a stack to see each die in it; click the row for the full breakdown.

A stacked d20 turns gold if any die in it rolled a 20, and green if any rolled a 1 — open the stack to see which.

3D dice

Rolls can be shown as animated 3D dice on the map. The animation is a presentation of a result that has already been determined — the physics does not decide the outcome, so a die that bounces off the screen still counts.

Pick a dice theme in Settings.

Requested rolls

A GM can request a roll from a player: the player gets a prompt, rolls, and the result comes back. This is how a GM asks for a saving throw without telling the player what they are saving against.

Roll tables

A campaign can define roll tables — random tables with weighted entries — and roll on them. Useful for wandering monsters, loot, and critical hit effects.

→ Campaigns

Rolls from actions

Actions roll dice as part of a larger effect: an attack action can roll to hit, roll damage, and apply it to a target in one click.