Dice
Rolling
- Press R for the dice palette.
- Click a rollable value on a character sheet or a token action.
- Type a roll in chat, e.g.
2d6+3.
Results appear in chat for everyone in the campaign.
Notation
Standard dice notation: ‹count›d‹sides›‹modifier›.
| Example | Meaning |
|---|---|
d20 |
One twenty-sided die |
2d6+3 |
Two six-sided dice, plus three |
4d6 |
Four six-sided dice |
2d20+4d6+10 |
Two d20s and four d6s, plus ten — several die types in one roll |
Systems may add their own notation and their own interpretation of results — successes, degrees of success, exploding dice. Check your system's reference for what it supports.
How a roll looks in chat
One icon per die type, not per die. 12d6 is one stacked d6 showing the
group's total and a ×12 badge; 2d20+4d6+10 is a stacked d20, a stacked d6,
+10 and the total. A single die is drawn as itself. Click a stack to see each
die in it; click the row for the full breakdown.
A stacked d20 turns gold if any die in it rolled a 20, and green if any rolled a 1 — open the stack to see which.
3D dice
Rolls can be shown as animated 3D dice on the map. The animation is a presentation of a result that has already been determined — the physics does not decide the outcome, so a die that bounces off the screen still counts.
Pick a dice theme in Settings.
Requested rolls
A GM can request a roll from a player: the player gets a prompt, rolls, and the result comes back. This is how a GM asks for a saving throw without telling the player what they are saving against.
Roll tables
A campaign can define roll tables — random tables with weighted entries — and roll on them. Useful for wandering monsters, loot, and critical hit effects.
Rolls from actions
Actions roll dice as part of a larger effect: an attack action can roll to hit, roll damage, and apply it to a target in one click.