Initiative and Combat
The initiative tracker
The initiative tracker orders tokens for a fight and tracks whose turn it is.
- Add combatants — usually the tokens on the map.
- Roll or enter initiative values.
- Advance the turn; the tracker highlights the active token.
There is a compact mini initiative bar for when screen space is short, and the tracker is shared with the whole campaign, so everyone sees the same order.
Initiative is the map's (v0.104.0): it is saved with the map, a reload shows it, and it is drawn on the Timeline beside the map with the effects that are running.
Turns
The active token is highlighted on the map. End Turn advances to the next combatant.
Players are notified when their turn comes up.
During a turn
- Impersonate your token (click it) so its actions are in reach.
- 1–9 fire quick actions.
- Actions that target ask you to pick a target.
- Damage and healing land in the Combat Log.
Damage, healing, and conditions
- Actions apply damage and healing automatically.
- H enters heal/harm mode for applying changes by hand.
- Conditions are applied from the token's context menu and show as badges.
Some systems automatically apply a dying or unconscious condition when hit points run out.
Encounters
Whole encounters can be generated and added to a map at once, and monsters can be inserted from your system's content or generated on the spot.
Line of sight and range
Actions can check line of sight and distance between tokens, using the map's VBL. If distances look wrong, check the map's grid size — the grid is what defines a "square".