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Tokens

Tokens are the pieces on the map.

Adding one

Use the add-to-map chooser and pick a source:

  • From the Library — reusable art you have collected
  • From a character — creates a token linked to that character's sheet
  • A monster — from your system's content, or generated
  • A blank token you fill in yourself

Clicking: target, impersonate, select

This is the single most important thing to know about tokens.

Gesture Result
Click Target — the token you mean to act on; the Target panel (upper right) shows it, with what you can do to it
Drag on empty map Target every token in the rectangle
Double-click Impersonate — you are now acting as this token
Shift-click Select — for nudging, deleting, and bulk operations (and add the token to, or take it from, your targets)
T Targeting Mode (the palette's Target button): one target, several, or an area, with a range
Escape Un-target
Home Impersonate your own token (cycles if you have several)
I Impersonate mode: click a token to impersonate it
C Toggle the character sheet for the impersonated token

While impersonating, the action bar shows that token's actions, and number keys 1–9 fire quick actions.

Moving

  • Drag with the mouse.
  • Arrow keys nudge selected tokens.
  • Shift + arrow sets facing direction.
  • Tokens snap to the grid by default; there are separate snap toggles for tokens and for drawings.

If a token is mounted to another (a rider on a horse), moving either moves the whole group.

Stacks

Two tokens on the same cell at the same size look like one. Hover the cell and the hover shows N tokens in this location (on a phone, in place of the usual buttons): Select one lists them (a name impersonates that token) and Separate all moves each the least distance to a cell no token on the map holds — the one you hovered stays put. A selection that contains a stack lists it as stack: with its members indented in the multi-select panel, with a select and a delete on every row and Separate all on the stack.

Paste (⌘V) and Duplicate (⌘D, or the token's menu) never make a stack: the copies land at the cursor or beside their sources and spread to free cells from there. A mount and its rider are one token to all of this.

Properties and bars

A token carries properties — hit points, armour class, speed, whatever your system defines. Linked tokens take theirs from the character sheet.

Bars draw a property as a bar on the token. A campaign defines which bars exist and how each one's value is computed.

Conditions

Conditions are status effects with badges shown on the token — poisoned, prone, concentrating. The available conditions are defined per campaign.

Artwork

A token can carry several pieces of artwork and switch between them: a map token image and a portrait, plus alternates. This is how you show a werewolf in two forms without making two tokens.

Uploaded art can be tokenized — automatically cropped to a circular token with the face centred.

→ Artwork · The Library

Ownership and permissions

  • Owner — which player controls this token.
  • Permissions — additional players allowed to act on it. Absence of a grant means no access; the campaign owner and the token's owner always have access.

→ Sharing and Permissions

Linking to a character

A token linked to a character reflects that character's sheet: its properties come from the sheet, and sheet changes flow to the token. The link is one-way — the sheet is the source of truth, and the token is a projection of it.

Deleting

Delete or Backspace removes selected tokens (shift-click to select first). Deleted tokens go to the trash for 30 days.