Tokens
Tokens are the pieces on the map.
Adding one
Use the add-to-map chooser and pick a source:
- From the Library — reusable art you have collected
- From a character — creates a token linked to that character's sheet
- A monster — from your system's content, or generated
- A blank token you fill in yourself
Clicking: target, impersonate, select
This is the single most important thing to know about tokens.
| Gesture | Result |
|---|---|
| Click | Target — the token you mean to act on; the Target panel (upper right) shows it, with what you can do to it |
| Drag on empty map | Target every token in the rectangle |
| Double-click | Impersonate — you are now acting as this token |
| Shift-click | Select — for nudging, deleting, and bulk operations (and add the token to, or take it from, your targets) |
| T | Targeting Mode (the palette's Target button): one target, several, or an area, with a range |
| Escape | Un-target |
| Home | Impersonate your own token (cycles if you have several) |
| I | Impersonate mode: click a token to impersonate it |
| C | Toggle the character sheet for the impersonated token |
While impersonating, the action bar shows that token's actions, and number keys 1–9 fire quick actions.
Moving
- Drag with the mouse.
- Arrow keys nudge selected tokens.
- Shift + arrow sets facing direction.
- Tokens snap to the grid by default; there are separate snap toggles for tokens and for drawings.
If a token is mounted to another (a rider on a horse), moving either moves the whole group.
Stacks
Two tokens on the same cell at the same size look like one. Hover the cell
and the hover shows N tokens in this location (on a phone, in place of
the usual buttons): Select one lists them (a name impersonates that token) and
Separate all moves each the least distance to a cell no token on the map
holds — the one you hovered stays put. A selection that contains a stack
lists it as stack: with its members indented in the multi-select panel,
with a select and a delete on every row and Separate all on the stack.
Paste (⌘V) and Duplicate (⌘D, or the token's menu) never make a stack: the copies land at the cursor or beside their sources and spread to free cells from there. A mount and its rider are one token to all of this.
Properties and bars
A token carries properties — hit points, armour class, speed, whatever your system defines. Linked tokens take theirs from the character sheet.
Bars draw a property as a bar on the token. A campaign defines which bars exist and how each one's value is computed.
Conditions
Conditions are status effects with badges shown on the token — poisoned, prone, concentrating. The available conditions are defined per campaign.
Artwork
A token can carry several pieces of artwork and switch between them: a map token image and a portrait, plus alternates. This is how you show a werewolf in two forms without making two tokens.
Uploaded art can be tokenized — automatically cropped to a circular token with the face centred.
→ Artwork · The Library
Ownership and permissions
- Owner — which player controls this token.
- Permissions — additional players allowed to act on it. Absence of a grant means no access; the campaign owner and the token's owner always have access.
Linking to a character
A token linked to a character reflects that character's sheet: its properties come from the sheet, and sheet changes flow to the token. The link is one-way — the sheet is the source of truth, and the token is a projection of it.
Deleting
Delete or Backspace removes selected tokens (shift-click to select first). Deleted tokens go to the trash for 30 days.