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Character Sheets

A character sheet holds everything about a character. What it looks like depends on the game system the character uses.

Creating a character

Character → New Character, or from a campaign's character list. You give it a name and a system. The system decides the sheet's sections and fields.

Characters exist independently of maps and can belong to more than one campaign.

Opening a sheet

  • From the campaign's characters list.
  • C while impersonating a token that is linked to a character.
  • Directly at /campaign/‹campaignId›/characters/‹characterId›.

The sheet view

The sheet you see in the Character context and on a character's page is the platform's — sections the system describes and the platform draws. From v0.105.0 a system may ship its own sheet, laid out like the printed sheet its players know; it shows in the Sheet panel (the icon at the left of the Character context's header, the character page's ⋯ → Sheet view, or View Character Sheet on a token) and at /characters/…/sheet. A system that ships none shows the usual sheet there. Its ⋯ menu has a zoom and Export PDF, which prints the sheet through your browser with no controls, one page per printed page. The 5e and System 8 sheets arrive in the next two releases.

Play mode and Build mode

The sheet has two modes:

  • Play mode — what you use at the table. Values are displayed, rolls are one click, and the layout is dense.
  • Build mode — an editable toggle for changing the character: picking classes, spells, feats, equipment, and adjusting scores.

What is on a sheet

Exactly which sections appear is up to the system's module, but most systems provide some of:

Section Contents
Attributes Ability scores and derived values
Skills With proficiency or tier, where the system has them
Saving throws
Classes and levels Including subclasses where supported
Species / background / origin
Powers or spells With slots, preparation, and rest mechanics where the system has them
Feats and traits
Equipment and inventory With weight and currency
Attacks Rollable, deriving damage from the underlying content
Artwork Portrait and token art
Notes

Rolling from the sheet

Clickable values roll. What is rolled depends on the system's module — a 5e character rolls 5e dice, a System 8 character rolls System 8 dice. If a roll looks like it came from the wrong system, that is a bug worth reporting.

→ Dice

Linking to a token

Adding a character to a map creates a token linked to it. The sheet is the source of truth; the token is a projection. Edit the sheet, and the token follows.

History and versions

Every change to a character is recorded. The History button in the sheet header (left of Share) lists them, shows what each changed and who made it, and lets an editor restore an earlier state; hover a section's title to see who last changed it. Tag this version in the same panel names the current state — "Level 5", "Before the fight" — so you can come back to it.

→ History and Restore

Sharing a character

Characters can be shared with other users as viewer or editor, by direct invitation or by link. Other users can also request access to a character they can see, which you can grant or deny.

→ Sharing and Permissions

Importing

You can import a character from a file, or from an image of a sheet using AI parsing.

→ Import and Export

Validation

Some systems check your character against their rules and flag problems — too many skill ranks, an illegal spell choice. You can choose which of those rules you want enforced; the preference is yours, per rule.